We are very proud today to announce our
new video game 8DAYS TO BRING PEACE WORLDWIDE
8DAYS
is a frenetic local versus action game in which you have the mission to
bring peace to the world.
There is an evil power conspiring in the shadows against people's
freedom. Choose your hero from a variety of funny characters and travel
through multiple locations around the world. You are bounded by duty to
bring peace to the world and unmask the evil masterplan. As usual with
more violence!
Stay tuned for more info,
8DAYS
will start it's early access campaign very soon!
[caption id="attachment_1270" align="aligncenter"
width="700"]
Definition of happiness[/caption]
Yes, HassleHeart won the BEST BASQUE
VIDEOGAME
AWARD at
the fifth International Festival of Independent Games hóPLAY
!!
[caption id="attachment_1263" align="aligncenter"
width="700"]
@ipuntom and @gravstar trying to make a congrats speach... Photo by: Eva
Zubero Zuluaga[/caption]
The Festival started very well, as nominated, we had the oportunity to
showcase HassleHeart and have a panel to talk about the game and
our studio.
[caption id="attachment_1274" align="aligncenter"
width="700"]
@gravstar during the panel. First HassleHeart sketches were unveiled
;)[/caption]
We had a great time talking with other studios, media and people who
came to the hóPLAY Festival to try and play games (HassleHeart
included!).
[caption id="attachment_1273" align="aligncenter"
width="700"]
@gravstar trying the Fronton Occulus Rift version from our
@PulsarConcept friends[/caption]
[caption id="attachment_1272" align="aligncenter" width="700"]
People playin (and enjoying!!) HassleHeart[/caption]
As hóPLAY finalist developer, Santa Clara Games had the chance to
explain HassleHeart in the Big Indie
Pitch
to Steel Media journalists. What an intense and very funny experience!
[caption id="attachment_1269" align="aligncenter" width="700"]
We came to play so, get ready to pitch![/caption]
We were so happy and so surprised words couldn't get out of our
mouths! It's been a wonderful moment! It gives us so much energy and
fuel to keep making games that we are looking forward to December
23^rd^ to launch HassleHeart's Final Version and start working in
our next games! Yes, games in plural ;) Stay tunned for more news to
come!
Santa Clara Games team is attending Madrid Games Week
at IFEMA's (Spain), October 16-19
2014. We have our own booth and will be showcasing HassleHeart. The
game is nominated to the Microsoft Studios Award and Best Indie Game by
Ouya/Badland Games. Fingers crossed!
[caption id="attachment_1230" align="aligncenter"
width="551"]
HassleHeart Beta2 is now available from Humble, Desura and
itch.io.[/caption]
The HassleHeart Challenge
Visitors who visit our booth will have the chance to play the game and
challenge other players to get the highest score. Players who beat the
challenge will win a free copy of HassleHeart's Special
Edition. Daily highscore player will win an exclusive HassleHeart
winner T-shirt.
Stay tunned to our twitter account
@SantaClaraGames as we will be
announcing runners, winners and more surprises!
The "Hackathon!!!" is an event in which participants, known as
'jammers', accept the challenge to develop a videogame around a common
theme having just 48 hours. This year the theme was the
Donostia-San Sebastián's
Flag.
[caption id="attachment_1037" align="aligncenter"
width="700"]@gravstar introducing the
"Hackathon!!!" theme during his keynote[/caption]
During the "Hackathon!!!" event several activities were performed in
parallel. The main purpose was to spread the videogames culture around
the city. On Saturday we screened "Indie Game: The
Movie" documentary for free, and ran
a Hama Beads
Workshop
on Sunday for the kids.
[caption id="attachment_1038" align="aligncenter"
width="700"]
Saturday morning, jammers at work. Crunch time came later...[/caption]
The Hama Beads Workshop was mainly focused on kids. We teached
them how to make their favourite videogames figurines characters. It was
a huge success! Even parents liked to participate building their owns :)
[caption id="attachment_1036" align="aligncenter"
width="700"]
Kids (and parents!) during the Hama Beads Workshop. A lovely image
\<3[/caption]
Santa Clara Games team managed to make a game too. We hit our limit of
non-sleep-hours (44 for @ipuntom, 46 for
@gravstar... nice record, but don't try
it at home kids, it's not healthy) and managed to accomplish the
challenge. The result was the videogame known as "RETURN TO CASTLE
URGULL".
[caption id="attachment_1029" align="aligncenter"
width="640"]
Return to Castle Urgull main title. Evil General Croissant is waiting
for you![/caption]
The feedback received from jammers and from who attended during
the final day showcase, gives us strenght to polish, improve and finish
the game so, STAY TUNNED FOR MORE!!
[caption id="attachment_1032" align="aligncenter"
width="640"]
More news about R2CU are about to come ;)[/caption]
The Global Game Jam in Donostia concluded last night (Jan 26th). It was
an awesome event. We had 25 participants, both amateurs to
professionals, and a total of 9 games were born over the weekend on our
location! You can check them all out on the Global Game Jame
website.
[caption id="attachment_707" align="aligncenter" width="700"]
Donostia GGJ2014 Jammers and Organizers[/caption]
Here at Santa Clara Games, we love to make games, but we wondered if we
would have have enough time to develop one while organizing this event.
Early Saturday morning, close to 1.30am, I saw Iñaki drafting up some
concepts on his notebook, and I said, "Hey buddy, things seem to be
quiet, and people are very focused on their jobs. Shall we design
something around the GGJ theme?", and he said "YES! In fact I'm playing
with some ideas right now".
After a short brainstorm we created "Alone in the
Forest",
an old-school exploration game. The game’s mechanics deal with the
player’s concepts of videogames and explores how different kinds of
players, seeing the same things, interpret them in their own way. The
player’s goal is to find the chest full of gold hidden inside an ancient
castle. We used
PuzzleScript to develop
our ideas. This is a fantastic tool for quick prototyping!
[caption id="attachment_678" align="aligncenter" width="400"]
Alone in The Forest in action[/caption]
On sunday at 9:00am, we had finished uploading the game to the GGJ
servers and had completed all the game's sheet information. Then, I
realized that there were still 10 hours left until the event closed! If
I wanted to keep myself awake until then, I had to start on something
ASAP. I asked myself if I would be able to create a simple version of
Portal game using
Puzzlescript. With a few
concept proofs that I made in 10 minutes, I decided to chase down the
team and convinced them to help me make another new game using Portal's
mechanics. It sounded crazy! But they loved the idea of developing a
second new game in such short period of time!
The result was "Simple Portal - Take your
Cake". It's
a puzzle-based game in which the player must take the Cake using
portal's mechanics.
[caption id="attachment_708" align="aligncenter" width="560"]
Simple Portal - Take the Cake in action![/caption]
Last November 16th, we were invited to present the alpha version of our
video game "HassleHeart" at a
PintxoDeveloper
event. As you know, "HassleHeart" is our HTML5 video game premiere,
which will be available for pre-order before summer of 2014.
In case you haven't heard, PintxoDeveloper is a group of enthusiasts,
both gamers and developers, who meet up each month to talk about
games here in Donostia, the heart of the Basque Country.
During our meetings, we discuss game development, our favorite indie
games and our crazy ideas for new games we'd like to make. It's quite
similar to Juegos
Rancheros in Austin
in Texas, but with a touch of Basque spice.
It was an amazing opportunity to showcase our video game in
progress. After our keynote, we spent over 2 hours discussing how we
bootstrap our Santa Clara Games studio, the challenges we are facing in
our developments, and how others could go about starting to make their
own games.
[gallery columns="4" ids="418,419,420,421"]
After the keynote, some of us went out to dinner and took time to
discuss how to help and encourage other developers to create their own
indie games.
Our next meeting will be on December 20th at the Donostia's Old
Firehouse.
If you have fun playing or developing video games, you should definitely
come to our next PintxoDeveloper meeting!