Santa Clara Games

nov 06, 2015

8DAYS update #3

As you know, it's been a huge week for us. 8DAYS is finalist to the AzPlay International Festival of Independent Games Best Basque Videogame award! Updates for this week include: - Improved control. Now Mike and Lola's control is smoother. - John 'BigBoy' combat is nearly finished... and it's very fun to play!

Spent almost all day testing and improving John 'BigBoy' combat AI #8DAYS #indiegames #indiedev pic.twitter.com/xd2SlkJohu

— Santa Clara Games (@SantaClaraGames) noviembre 5, 2015

- Linking with Mission 2. Coming soon...

Linking Mission2 Coming Soon scene #WIP #8DAYS #indiegame #indiedev pic.twitter.com/PlkxrpknHF — Santa Clara Games (@SantaClaraGames) noviembre 4, 2015

  Don't forget to play [8DAYS](http://store.santaclaragames.com/games/8days/index.html) and stay tunned for more news next week. Enjoy your weekend!

oct 30, 2015

8DAYS update #2

Hi everyone! We are back to share with you the 8DAYS updates for this week:

  • Updated the save and charge system. - Destructible walls! You will find them in the battle against John 'BigBoy'.

-

- John 'BigBoy' combat. The first tests and gameplay for this fight:

First John 'BigBoy' fight tests accomplished! #8DAYS #WIP #indiedev #gamedev Happy Halloween XD pic.twitter.com/XkHMC7fNvU

— Santa Clara Games (@SantaClaraGames) octubre 30, 2015

See you next week for upcoming updates. Stay tunned and happy Halloween!!

dic 01, 2014

HassleHeart Best Basque Videogame at hóPLAY'14!

[caption id="attachment_1270" align="aligncenter" width="700"]Definition of
happiness Definition of happiness[/caption]

Yes, HassleHeart won the BEST BASQUE VIDEOGAME AWARD at the fifth International Festival of Independent Games hóPLAY !!

[caption id="attachment_1263" align="aligncenter" width="700"]author: Eva Zubero
Zuluaga @ipuntom and @gravstar trying to make a congrats speach... Photo by: Eva Zubero Zuluaga[/caption]

The Festival started very well, as nominated, we had the oportunity to showcase HassleHeart and have a panel to talk about the game and our studio.

[caption id="attachment_1274" align="aligncenter" width="700"]@gravstar during the panel. First HassleHeart sketches
were unveiled
;) @gravstar during the panel. First HassleHeart sketches were unveiled ;)[/caption]

hoPLAY_audience

We had a great time talking with other studios, media and people who came to the hóPLAY Festival to try and play games (HassleHeart included!).

[caption id="attachment_1268" align="aligncenter" width="700"]Networking
area Networking area[/caption]

[caption id="attachment_1273" align="aligncenter" width="700"]@gravstar trying the Fronton Occulus Rift version from
our @PulsarConcept
friends @gravstar trying the Fronton Occulus Rift version from our @PulsarConcept friends[/caption]

[caption id="attachment_1272" align="aligncenter" width="700"]People
playin (and enjoying!!)
HassleHeart People playin (and enjoying!!) HassleHeart[/caption]

As hóPLAY finalist developer, Santa Clara Games had the chance to explain HassleHeart in the Big Indie Pitch to Steel Media journalists. What an intense and very funny experience!

[caption id="attachment_1269" align="aligncenter" width="700"]We
came to play so, get ready to
pitch! We came to play so, get ready to pitch![/caption]

We were so happy and so surprised words couldn't get out of our mouths! It's been a wonderful moment! It gives us so much energy and fuel to keep making games that we are looking forward to December 23^rd^ to launch HassleHeart's Final Version and start working in our next games! Yes, games in plural ;) Stay tunned for more news to come!

[caption id="attachment_1267" align="aligncenter" width="700"]Alea
jacta
est Alea jacta est[/caption]

We want to thank you all, without your support this wouldn't have come true, THANK YOU SO MUCH!! \<3 \<3 \<3

[caption id="attachment_1264" align="aligncenter" width="700"]Photo
by: Eva Zubero
Zuluaga All hóPLAY'14 winners. Photo by: Eva Zubero Zuluaga[/caption]

[caption id="attachment_1262" align="aligncenter" width="700"]Photo
by: Eva Zubero
Zuluaga Photo by: Eva Zubero Zuluaga[/caption]

nov 03, 2014

oct 14, 2014

Santa Clara Games at Madrid Games Week

MARCA_madridgamesweek_2014

Santa Clara Games team is attending Madrid Games Week at IFEMA's (Spain), October 16-19 2014. We have our own booth and will be showcasing HassleHeart. The game is nominated to the Microsoft Studios Award and Best Indie Game by Ouya/Badland Games. Fingers crossed!

Microsoft
Studios

Ouya/Badlands
Nomination

[caption id="attachment_1230" align="aligncenter" width="551"]tshirt HassleHeart Beta2 is now available from Humble, Desura and itch.io.[/caption]

The HassleHeart Challenge

Visitors who visit our booth will have the chance to play the game and challenge other players to get the highest score. Players who beat the challenge will win a free copy of HassleHeart's Special Edition. Daily highscore player will win an exclusive HassleHeart winner T-shirt.

Stay tunned to our twitter account @SantaClaraGames as we will be announcing runners, winners and more surprises!

Come to visit us if you are close to Madrid during this weekend and don't doubt to give HassleHeart a try! Please don't forget to give us support and vote us on Steam Greenlight.

And remember that HassleHeart Beta2 is now available from Humble, Desura and itch.io.

jul 18, 2014

#RoadToBeta2

It's summer, time to relax, to go to the beach, sunbathes... Nope! Here at Santa Clara Games we are on fire improving and developing HassleHeart's Beta2!

Thanks to all the feedback we received from you after Beta1 release, we have powered up our batteries and are working hard to bring you the next release this september.

We have to thank you all our players (and fans!) for their comments and support. Thank you again guys, you are awesome!

Stay tunned for more news to come!

unlock_suburbia

may 29, 2014

Olatutalka's Festival Hackathon!!!

[caption id="attachment_1027" align="aligncenter" width="700"]team
Santa Clara
Games @ipuntom and @gravstar only had 4 hours of sleep... Pink elephants can tell!![/caption]

During the last weekend, Santa Clara Games with PintxoDeveloper Videogame Association co-hosted  the "Hackathon!!!" gamejam event as part of the Olatutalka 2014 Festival in Donostia-San Sebastián (Basque Country).

The "Hackathon!!!" is an event  in which participants, known as 'jammers', accept the challenge to develop a videogame around a common theme having just 48 hours. This year the theme was the Donostia-San Sebastián's Flag.

[caption id="attachment_1037" align="aligncenter" width="700"]@gravstar introducing the Hackathon!!! theme in his
keynote @gravstar introducing the "Hackathon!!!" theme during his keynote[/caption]

During the "Hackathon!!!" event several activities were performed in parallel. The main purpose was to spread the videogames culture around the city. On Saturday we screened "Indie Game: The Movie" documentary for free, and ran a Hama Beads Workshop on Sunday for the kids.

[caption id="attachment_1038" align="aligncenter" width="700"]Saturday morning, jammers at work. Crunch time came
later... Saturday morning, jammers at work. Crunch time came later...[/caption]

The Hama Beads Workshop was mainly focused on kids. We teached them how to make their favourite videogames figurines characters. It was a huge success! Even parents liked to participate building their owns :)

[caption id="attachment_1036" align="aligncenter" width="700"]14286165833_21c370df8c_o Kids (and parents!) during the Hama Beads Workshop. A lovely image \<3[/caption]

Santa Clara Games team managed to make a game too. We hit our limit of non-sleep-hours (44 for @ipuntom, 46 for @gravstar... nice record, but don't try it at home kids, it's not healthy) and managed to accomplish the challenge. The result was the videogame known as "RETURN TO CASTLE URGULL".

[caption id="attachment_1029" align="aligncenter" width="640"]screenshot1 Return to Castle Urgull main title. Evil General Croissant is waiting for you![/caption]

The feedback received from jammers and from who attended during the final day showcase, gives us strenght to polish, improve and finish the game so, STAY TUNNED FOR MORE!!

[caption id="attachment_1032" align="aligncenter" width="640"]screenshot4 More news about R2CU are about to come ;)[/caption]