Santa Clara Games

mar 02, 2015

/S/C/G NEWS: 8DAYS to bring peace wordwide

We are very proud today to announce our new video game 8DAYS TO BRING PEACE WORLDWIDE

8DAYS is a frenetic local versus action game in which you have the mission to bring peace to the world.

There is an evil power conspiring in the shadows against people's freedom. Choose your hero from a variety of funny characters and travel through multiple locations around the world. You are bounded by duty to bring peace to the world and unmask the evil masterplan. As usual with more violence!

Stay tuned for more info, 8DAYS will start it's early access campaign very soon!

dic 01, 2014

HassleHeart Best Basque Videogame at hóPLAY'14!

[caption id="attachment_1270" align="aligncenter" width="700"]Definition of
happiness Definition of happiness[/caption]

Yes, HassleHeart won the BEST BASQUE VIDEOGAME AWARD at the fifth International Festival of Independent Games hóPLAY !!

[caption id="attachment_1263" align="aligncenter" width="700"]author: Eva Zubero
Zuluaga @ipuntom and @gravstar trying to make a congrats speach... Photo by: Eva Zubero Zuluaga[/caption]

The Festival started very well, as nominated, we had the oportunity to showcase HassleHeart and have a panel to talk about the game and our studio.

[caption id="attachment_1274" align="aligncenter" width="700"]@gravstar during the panel. First HassleHeart sketches
were unveiled
;) @gravstar during the panel. First HassleHeart sketches were unveiled ;)[/caption]

hoPLAY_audience

We had a great time talking with other studios, media and people who came to the hóPLAY Festival to try and play games (HassleHeart included!).

[caption id="attachment_1268" align="aligncenter" width="700"]Networking
area Networking area[/caption]

[caption id="attachment_1273" align="aligncenter" width="700"]@gravstar trying the Fronton Occulus Rift version from
our @PulsarConcept
friends @gravstar trying the Fronton Occulus Rift version from our @PulsarConcept friends[/caption]

[caption id="attachment_1272" align="aligncenter" width="700"]People
playin (and enjoying!!)
HassleHeart People playin (and enjoying!!) HassleHeart[/caption]

As hóPLAY finalist developer, Santa Clara Games had the chance to explain HassleHeart in the Big Indie Pitch to Steel Media journalists. What an intense and very funny experience!

[caption id="attachment_1269" align="aligncenter" width="700"]We
came to play so, get ready to
pitch! We came to play so, get ready to pitch![/caption]

We were so happy and so surprised words couldn't get out of our mouths! It's been a wonderful moment! It gives us so much energy and fuel to keep making games that we are looking forward to December 23^rd^ to launch HassleHeart's Final Version and start working in our next games! Yes, games in plural ;) Stay tunned for more news to come!

[caption id="attachment_1267" align="aligncenter" width="700"]Alea
jacta
est Alea jacta est[/caption]

We want to thank you all, without your support this wouldn't have come true, THANK YOU SO MUCH!! \<3 \<3 \<3

[caption id="attachment_1264" align="aligncenter" width="700"]Photo
by: Eva Zubero
Zuluaga All hóPLAY'14 winners. Photo by: Eva Zubero Zuluaga[/caption]

[caption id="attachment_1262" align="aligncenter" width="700"]Photo
by: Eva Zubero
Zuluaga Photo by: Eva Zubero Zuluaga[/caption]

ago 25, 2014

Santa Clara Games at Gamelab 2014

[caption id="attachment_1119" align="aligncenter" width="640"]Santa
Clara Games
team We were happy to get to gamelab, we didn't know there was a 2 hours waiting line to enter :([/caption]

On June 25 we assisted to Barcelona to Gamelab. We had three intense days of conferences, networking and conversations with friends and other indie developers from Spain. And, as you will see by the pictures, we had chance to talk about HassleHeart with everybody ;)

[caption id="attachment_1154" align="aligncenter" width="640"] First day, first encounter, Mr. Shuhei Yoshida. Great start![/caption]

We met Mr. Shuhei Yoshida(@yosp) (President of Sony's Worldwide Studios) and chat about indie developers like us and the possibility to bring HassleHeart to PSVita (fingers crossed!).

Mr. Keiji Inafune got his own copy of the game too and he seemed to like the idea of a robot tearing apart humans hearts (maybe we gave him ideas for Mighty N.9, who knows...).

Tim Schafer's panel Dreams, machines and inspiration from Gamelab Conference on Vimeo.
We have to apologize withTim Schafer @TimOfLegend whom we boarded after his panel (if you read this, sorry Tim, we hope you will like the game) in order to give him a copy of the game.

We also met the adorable and kind Kim Swift (@K2theSwift) from Amazon Games Studio and had the opportunity to chat with Richard Lemarchand (@rich_lem) who as very nice with us.

[caption id="attachment_1158" align="aligncenter" width="640"]We met
Keiji Inafune just before his panel and gave him a HassleHeart
copy We met Keiji Inafune just before his panel and gave him a HassleHeart copy[/caption]

They all got their own HassleHeart copy with a bonus track, a copy of Return to Castle Urgullas well!

We specially enjoyed Neil McFarland's @parishair panel from UsTwo Games about Monument Valley's development. Their vision about development is similar than ours, and we liked the way they focus on bringing a good experience to the gamers and be honest with them.

[caption id="attachment_1160" align="aligncenter" width="640"]Rami
was super kind and shared with us some tricks about indie
development Rami was super kind and shared with us some tricks about indie development[/caption]

On the second day we had the pleasure of lunch with Rami Ismail (@tha_rami) from Vlambeershare ideas and concerns about indie development. He is an awesome and great guy.

CONCEPTOS BÁSICOS PARA ESTUDIOS INDIES INCOMPLETOS Y DESORGANIZADOS from Gamelab Conference on Vimeo.

We feel so sorry we couldn't stay to Rami's inspiring panel, but we ran late to take the airplane back home :,(. Next time, we will try to have more light schedule.

[caption id="attachment_1162" align="aligncenter" width="640"]MakPolloh got his HassleHeart copy too
;) MakPolloh got his HassleHeart copy too ;)[/caption]

We gone for dinner with our friend Solans (@Hek444) and The Great MakPolloh @MakPolloh from ChecarEsMien.org , who made this funny HassleHear gameplay promised to write a post about Gamelab, Santa Clara Games story and background, indie development and more... we are still waiting man!

[caption id="attachment_1164" align="aligncenter" width="640"]Sharing
some beers with MakPollo and Solans at Marsella (where Woody Allen's
Vicky, Cristina, Barcelona film was
shot) Sharing some beers with MakPollo and Solans at Marsella (where Woody Allen's Vicky, Cristina, Barcelona film was shot)[/caption]

Truth is it's been and incredible experience. People in this industry was very close, friendly and excited about sharing knowledge and experiences. We have learn a lot, powered up our batteries and we are looking forward to make amazing games and show them to everybody next year at Gamelab 2015 !

[caption id="attachment_1166" align="aligncenter" width="640"]We
dream of this because we think PSVita is perfect for
HassleHeart We dream of this because we think PSVita is perfect for HassleHeart[/caption]

jul 18, 2014

#RoadToBeta2

It's summer, time to relax, to go to the beach, sunbathes... Nope! Here at Santa Clara Games we are on fire improving and developing HassleHeart's Beta2!

Thanks to all the feedback we received from you after Beta1 release, we have powered up our batteries and are working hard to bring you the next release this september.

We have to thank you all our players (and fans!) for their comments and support. Thank you again guys, you are awesome!

Stay tunned for more news to come!

unlock_suburbia

feb 14, 2014