Santa Clara Games

mar 02, 2015

/S/C/G NEWS: 8DAYS to bring peace wordwide

We are very proud today to announce our new video game 8DAYS TO BRING PEACE WORLDWIDE

8DAYS is a frenetic local versus action game in which you have the mission to bring peace to the world.

There is an evil power conspiring in the shadows against people's freedom. Choose your hero from a variety of funny characters and travel through multiple locations around the world. You are bounded by duty to bring peace to the world and unmask the evil masterplan. As usual with more violence!

Stay tuned for more info, 8DAYS will start it's early access campaign very soon!

dic 01, 2014

HassleHeart Best Basque Videogame at hóPLAY'14!

[caption id="attachment_1270" align="aligncenter" width="700"]Definition of
happiness Definition of happiness[/caption]

Yes, HassleHeart won the BEST BASQUE VIDEOGAME AWARD at the fifth International Festival of Independent Games hóPLAY !!

[caption id="attachment_1263" align="aligncenter" width="700"]author: Eva Zubero
Zuluaga @ipuntom and @gravstar trying to make a congrats speach... Photo by: Eva Zubero Zuluaga[/caption]

The Festival started very well, as nominated, we had the oportunity to showcase HassleHeart and have a panel to talk about the game and our studio.

[caption id="attachment_1274" align="aligncenter" width="700"]@gravstar during the panel. First HassleHeart sketches
were unveiled
;) @gravstar during the panel. First HassleHeart sketches were unveiled ;)[/caption]

hoPLAY_audience

We had a great time talking with other studios, media and people who came to the hóPLAY Festival to try and play games (HassleHeart included!).

[caption id="attachment_1268" align="aligncenter" width="700"]Networking
area Networking area[/caption]

[caption id="attachment_1273" align="aligncenter" width="700"]@gravstar trying the Fronton Occulus Rift version from
our @PulsarConcept
friends @gravstar trying the Fronton Occulus Rift version from our @PulsarConcept friends[/caption]

[caption id="attachment_1272" align="aligncenter" width="700"]People
playin (and enjoying!!)
HassleHeart People playin (and enjoying!!) HassleHeart[/caption]

As hóPLAY finalist developer, Santa Clara Games had the chance to explain HassleHeart in the Big Indie Pitch to Steel Media journalists. What an intense and very funny experience!

[caption id="attachment_1269" align="aligncenter" width="700"]We
came to play so, get ready to
pitch! We came to play so, get ready to pitch![/caption]

We were so happy and so surprised words couldn't get out of our mouths! It's been a wonderful moment! It gives us so much energy and fuel to keep making games that we are looking forward to December 23^rd^ to launch HassleHeart's Final Version and start working in our next games! Yes, games in plural ;) Stay tunned for more news to come!

[caption id="attachment_1267" align="aligncenter" width="700"]Alea
jacta
est Alea jacta est[/caption]

We want to thank you all, without your support this wouldn't have come true, THANK YOU SO MUCH!! \<3 \<3 \<3

[caption id="attachment_1264" align="aligncenter" width="700"]Photo
by: Eva Zubero
Zuluaga All hóPLAY'14 winners. Photo by: Eva Zubero Zuluaga[/caption]

[caption id="attachment_1262" align="aligncenter" width="700"]Photo
by: Eva Zubero
Zuluaga Photo by: Eva Zubero Zuluaga[/caption]

nov 03, 2014

oct 14, 2014

Santa Clara Games at Madrid Games Week

MARCA_madridgamesweek_2014

Santa Clara Games team is attending Madrid Games Week at IFEMA's (Spain), October 16-19 2014. We have our own booth and will be showcasing HassleHeart. The game is nominated to the Microsoft Studios Award and Best Indie Game by Ouya/Badland Games. Fingers crossed!

Microsoft
Studios

Ouya/Badlands
Nomination

[caption id="attachment_1230" align="aligncenter" width="551"]tshirt HassleHeart Beta2 is now available from Humble, Desura and itch.io.[/caption]

The HassleHeart Challenge

Visitors who visit our booth will have the chance to play the game and challenge other players to get the highest score. Players who beat the challenge will win a free copy of HassleHeart's Special Edition. Daily highscore player will win an exclusive HassleHeart winner T-shirt.

Stay tunned to our twitter account @SantaClaraGames as we will be announcing runners, winners and more surprises!

Come to visit us if you are close to Madrid during this weekend and don't doubt to give HassleHeart a try! Please don't forget to give us support and vote us on Steam Greenlight.

And remember that HassleHeart Beta2 is now available from Humble, Desura and itch.io.

may 29, 2014

Olatutalka's Festival Hackathon!!!

[caption id="attachment_1027" align="aligncenter" width="700"]team
Santa Clara
Games @ipuntom and @gravstar only had 4 hours of sleep... Pink elephants can tell!![/caption]

During the last weekend, Santa Clara Games with PintxoDeveloper Videogame Association co-hosted  the "Hackathon!!!" gamejam event as part of the Olatutalka 2014 Festival in Donostia-San Sebastián (Basque Country).

The "Hackathon!!!" is an event  in which participants, known as 'jammers', accept the challenge to develop a videogame around a common theme having just 48 hours. This year the theme was the Donostia-San Sebastián's Flag.

[caption id="attachment_1037" align="aligncenter" width="700"]@gravstar introducing the Hackathon!!! theme in his
keynote @gravstar introducing the "Hackathon!!!" theme during his keynote[/caption]

During the "Hackathon!!!" event several activities were performed in parallel. The main purpose was to spread the videogames culture around the city. On Saturday we screened "Indie Game: The Movie" documentary for free, and ran a Hama Beads Workshop on Sunday for the kids.

[caption id="attachment_1038" align="aligncenter" width="700"]Saturday morning, jammers at work. Crunch time came
later... Saturday morning, jammers at work. Crunch time came later...[/caption]

The Hama Beads Workshop was mainly focused on kids. We teached them how to make their favourite videogames figurines characters. It was a huge success! Even parents liked to participate building their owns :)

[caption id="attachment_1036" align="aligncenter" width="700"]14286165833_21c370df8c_o Kids (and parents!) during the Hama Beads Workshop. A lovely image \<3[/caption]

Santa Clara Games team managed to make a game too. We hit our limit of non-sleep-hours (44 for @ipuntom, 46 for @gravstar... nice record, but don't try it at home kids, it's not healthy) and managed to accomplish the challenge. The result was the videogame known as "RETURN TO CASTLE URGULL".

[caption id="attachment_1029" align="aligncenter" width="640"]screenshot1 Return to Castle Urgull main title. Evil General Croissant is waiting for you![/caption]

The feedback received from jammers and from who attended during the final day showcase, gives us strenght to polish, improve and finish the game so, STAY TUNNED FOR MORE!!

[caption id="attachment_1032" align="aligncenter" width="640"]screenshot4 More news about R2CU are about to come ;)[/caption]

feb 14, 2014

ene 29, 2014

Global Game Jam 2014

The Global Game Jam in Donostia concluded last night (Jan 26th). It was an awesome event. We had 25 participants, both amateurs to professionals, and a total of 9 games were born over the weekend on our location! You can check them all out on the Global Game Jame website.

[caption id="attachment_707" align="aligncenter" width="700"]Donostia
Global Game Jam
Participants Donostia GGJ2014 Jammers and Organizers[/caption]

Here at Santa Clara Games, we love to make games, but we wondered if we would have have enough time to develop one while organizing this event. Early Saturday morning, close to 1.30am, I saw Iñaki drafting up some concepts on his notebook, and I said, "Hey buddy, things seem to be quiet, and people are very focused on their jobs. Shall we design something around the GGJ theme?", and he said "YES! In fact I'm playing with some ideas right now".

After a short brainstorm we created "Alone in the Forest", an old-school exploration game. The game’s mechanics deal with the player’s concepts of videogames and explores how different kinds of players, seeing the same things, interpret them in their own way. The player’s goal is to find the chest full of gold hidden inside an ancient castle. We used PuzzleScript to develop our ideas. This is a fantastic tool for quick prototyping!

[caption id="attachment_678" align="aligncenter" width="400"]Alone in
The Forest in
action Alone in The Forest in action[/caption]

You can grab the game at the Global Game Jam 2014 site, or feel free to use the "Fork" on GitHub!

On sunday at 9:00am, we had finished uploading the game to the GGJ servers and had completed all the game's sheet information. Then, I realized that there were still 10 hours left until the event closed! If I wanted to keep myself awake until then, I had to start on something ASAP. I asked myself if I would be able to create a simple version of Portal game using Puzzlescript. With a few concept proofs that I made in 10 minutes, I decided to chase down the team and convinced them to help me make another new game using Portal's mechanics. It sounded crazy! But they loved the idea of developing a second new game in such short period of time!

The result was "Simple Portal - Take your Cake". It's a puzzle-based game in which the player must take the Cake using portal's mechanics.

[caption id="attachment_708" align="aligncenter" width="560"]Simple
Portal - Take the
Cake Simple Portal - Take the Cake in action![/caption]

You can play the game here or visit the Global Game Jam 2014 website to see all the details.

That's all folks! We hope you enjoy the games, and we're looking forward to organizing the next Donostia Global Game Jam 2015!

dic 16, 2013

Santa Clara Games at PintxoDeveloper

Last November 16th, we were invited to present the alpha version of our video game "HassleHeart" at a PintxoDeveloper event. As you know, "HassleHeart" is our HTML5 video game premiere, which will be available for pre-order before summer of 2014.

In case you haven't heard, PintxoDeveloper is a group of enthusiasts, both gamers and developers, who meet up each month to talk about games here in Donostia, the heart of the Basque Country.

During our meetings, we discuss game development, our favorite indie games and our crazy ideas for new games we'd like to make. It's quite similar to Juegos Rancheros in Austin in Texas, but with a touch of Basque spice.

It was an amazing opportunity to showcase our video game in progress. After our keynote, we spent over 2 hours discussing how we bootstrap our Santa Clara Games studio, the challenges we are facing in our developments, and how others could go about starting to make their own games.

[gallery columns="4" ids="418,419,420,421"]

After the keynote, some of us went out to dinner and took time to discuss how to help and encourage other developers to create their own indie games.

Our next meeting will be on December 20th at the Donostia's Old Firehouse. If you have fun playing or developing video games, you should definitely come to our next PintxoDeveloper meeting!

And don't forget to follow @PintxoDeveloper on Twitter :)