nov 06, 2015
As you know, it's been a huge week for us. 8DAYS is finalist to the
AzPlay International Festival of Independent
Games Best
Basque Videogame award! Updates for this week include: - Improved
control. Now Mike and Lola's control is smoother. - John 'BigBoy' combat
is nearly finished... and it's very fun to play!
Spent almost all day testing and improving John 'BigBoy' combat AI
#8DAYS
#indiegames
#indiedev
pic.twitter.com/xd2SlkJohu
— Santa Clara Games (@SantaClaraGames) noviembre 5,
2015
- Linking with Mission 2. Coming soon...
Linking Mission2 Coming Soon scene
#WIP
#8DAYS
#indiegame
#indiedev
pic.twitter.com/PlkxrpknHF — Santa Clara
Games (@SantaClaraGames) noviembre 4,
2015
Don't forget to play
[8DAYS](http://store.santaclaragames.com/games/8days/index.html) and
stay tunned for more news next week. Enjoy your weekend!
oct 30, 2015
Hi everyone! We are back to share with you the 8DAYS updates for
this week:
- Updated the save and charge system. - Destructible walls! You
will find them in the battle against John 'BigBoy'.
-
- John 'BigBoy' combat. The first tests and gameplay for this
fight:
First John 'BigBoy' fight tests accomplished!
#8DAYS
#WIP
#indiedev
#gamedev Happy
Halloween XD pic.twitter.com/XkHMC7fNvU
— Santa Clara Games (@SantaClaraGames) octubre 30,
2015
See you next week for upcoming updates. Stay tunned and happy
Halloween!!
dic 01, 2014
[caption id="attachment_1270" align="aligncenter"
width="700"]
Definition of happiness[/caption]
Yes, HassleHeart won the BEST BASQUE
VIDEOGAME
AWARD at
the fifth International Festival of Independent Games hóPLAY
!!
[caption id="attachment_1263" align="aligncenter"
width="700"]
@ipuntom and @gravstar trying to make a congrats speach... Photo by: Eva
Zubero Zuluaga[/caption]
The Festival started very well, as nominated, we had the oportunity to
showcase HassleHeart and have a panel to talk about the game and
our studio.
[caption id="attachment_1274" align="aligncenter"
width="700"]
@gravstar during the panel. First HassleHeart sketches were unveiled
;)[/caption]

We had a great time talking with other studios, media and people who
came to the hóPLAY Festival to try and play games (HassleHeart
included!).
[caption id="attachment_1268" align="aligncenter"
width="700"]
Networking area[/caption]
[caption id="attachment_1273" align="aligncenter"
width="700"]
@gravstar trying the Fronton Occulus Rift version from our
@PulsarConcept friends[/caption]
[caption id="attachment_1272" align="aligncenter" width="700"]
People playin (and enjoying!!) HassleHeart[/caption]
As hóPLAY finalist developer, Santa Clara Games had the chance to
explain HassleHeart in the Big Indie
Pitch
to Steel Media journalists. What an intense and very funny experience!
[caption id="attachment_1269" align="aligncenter" width="700"]
We came to play so, get ready to pitch![/caption]
We were so happy and so surprised words couldn't get out of our
mouths! It's been a wonderful moment! It gives us so much energy and
fuel to keep making games that we are looking forward to December
23^rd^ to launch HassleHeart's Final Version and start working in
our next games! Yes, games in plural ;) Stay tunned for more news to
come!
[caption id="attachment_1267" align="aligncenter" width="700"]
Alea jacta est[/caption]
We want to thank you all, without your support this wouldn't have come
true, THANK YOU SO MUCH!! \<3 \<3 \<3
[caption id="attachment_1264" align="aligncenter" width="700"]
All hóPLAY'14 winners. Photo by: Eva Zubero Zuluaga[/caption]
[caption id="attachment_1262" align="aligncenter" width="700"]
Photo by: Eva Zubero Zuluaga[/caption]
nov 03, 2014

We want to thank you all again for visiting us at our booth during
Madrid Games Week. We have posted all your photos
here
so you can find yourself!

oct 14, 2014

Santa Clara Games team is attending Madrid Games Week
at IFEMA's (Spain), October 16-19
2014. We have our own booth and will be showcasing HassleHeart. The
game is nominated to the Microsoft Studios Award and Best Indie Game by
Ouya/Badland Games. Fingers crossed!


[caption id="attachment_1230" align="aligncenter"
width="551"]
HassleHeart Beta2 is now available from Humble, Desura and
itch.io.[/caption]
The HassleHeart Challenge
Visitors who visit our booth will have the chance to play the game and
challenge other players to get the highest score. Players who beat the
challenge will win a free copy of HassleHeart's Special
Edition. Daily highscore player will win an exclusive HassleHeart
winner T-shirt.
Stay tunned to our twitter account
@SantaClaraGames as we will be
announcing runners, winners and more surprises!
Come to visit us if you are close to Madrid during this weekend and
don't doubt to give HassleHeart a try! Please don't forget to give us
support and vote us on Steam
Greenlight.
And remember that HassleHeart Beta2 is now available from
Humble, Desura and
itch.io.
jul 18, 2014
It's summer, time to relax, to go to the beach, sunbathes... Nope! Here
at Santa Clara Games we are on fire improving and developing
HassleHeart's Beta2!
Thanks to all the feedback we received from you after Beta1 release, we
have powered up our batteries and are working hard to bring you the
next release this september.
We have to thank you all our players (and fans!) for their comments and
support. Thank you again guys, you are awesome!
Stay tunned for more news to come!

may 29, 2014
[caption id="attachment_1027" align="aligncenter" width="700"]
@ipuntom and
@gravstar only had 4 hours of sleep...
Pink elephants can tell!![/caption]
During the last weekend, Santa Clara
Games with
PintxoDeveloper Videogame
Association
co-hosted the
"Hackathon!!!" gamejam event
as part of the Olatutalka 2014 Festival in Donostia-San Sebastián
(Basque Country).
The "Hackathon!!!" is an event in which participants, known as
'jammers', accept the challenge to develop a videogame around a common
theme having just 48 hours. This year the theme was the
Donostia-San Sebastián's
Flag.
[caption id="attachment_1037" align="aligncenter"
width="700"]
@gravstar introducing the
"Hackathon!!!" theme during his keynote[/caption]
During the "Hackathon!!!" event several activities were performed in
parallel. The main purpose was to spread the videogames culture around
the city. On Saturday we screened "Indie Game: The
Movie" documentary for free, and ran
a Hama Beads
Workshop
on Sunday for the kids.
[caption id="attachment_1038" align="aligncenter"
width="700"]
Saturday morning, jammers at work. Crunch time came later...[/caption]
The Hama Beads Workshop was mainly focused on kids. We teached
them how to make their favourite videogames figurines characters. It was
a huge success! Even parents liked to participate building their owns :)
[caption id="attachment_1036" align="aligncenter"
width="700"]
Kids (and parents!) during the Hama Beads Workshop. A lovely image
\<3[/caption]
Santa Clara Games team managed to make a game too. We hit our limit of
non-sleep-hours (44 for @ipuntom, 46 for
@gravstar... nice record, but don't try
it at home kids, it's not healthy) and managed to accomplish the
challenge. The result was the videogame known as "RETURN TO CASTLE
URGULL".
[caption id="attachment_1029" align="aligncenter"
width="640"]
Return to Castle Urgull main title. Evil General Croissant is waiting
for you![/caption]
The feedback received from jammers and from who attended during
the final day showcase, gives us strenght to polish, improve and finish
the game so, STAY TUNNED FOR MORE!!
[caption id="attachment_1032" align="aligncenter"
width="640"]
More news about R2CU are about to come ;)[/caption]