Santa Clara Games

ago 25, 2014

Santa Clara Games at Gamelab 2014

Santa Clara Games team We were happy to get to gamelab, we didn't know there was a 2 hours waiting line to enter :(

On June 25 we assisted to Barcelona to Gamelab. We had three intense days of conferences, networking and conversations with friends and other indie developers from Spain. And, as you will see by the pictures, we had chance to talk about HassleHeart with everybody ;)

First day, first encounter, Mr. Shuhei Yoshida. Great start!

We met Mr. Shuhei Yoshida(@yosp) (President of Sony's Worldwide Studios) and chat about indie developers like us and the possibility to bring HassleHeart to PSVita (fingers crossed!).

Mr. Keiji Inafune got his own copy of the game too and he seemed to like the idea of a robot tearing apart humans hearts (maybe we gave him ideas for Mighty N.9, who knows...).

Tim Schafer's panel Dreams, machines and inspiration from Gamelab Conference on Vimeo.
We have to apologize withTim Schafer @TimOfLegend whom we boarded after his panel (if you read this, sorry Tim, we hope you will like the game) in order to give him a copy of the game.

We also met the adorable and kind Kim Swift (@K2theSwift) from Amazon Games Studio and had the opportunity to chat with Richard Lemarchand (@rich_lem) who as very nice with us.

We met Keiji Inafune just before his panel and gave him a HassleHeart copy We met Keiji Inafune just before his panel and gave him a HassleHeart copy

They all got their own HassleHeart copy with a bonus track, a copy of Return to Castle Urgullas well!

We specially enjoyed Neil McFarland's @parishair panel from UsTwo Games about Monument Valley's development. Their vision about development is similar than ours, and we liked the way they focus on bringing a good experience to the gamers and be honest with them.

Rami was super kind and shared with us some tricks about indie development Rami was super kind and shared with us some tricks about indie development

On the second day we had the pleasure of lunch with Rami Ismail (@tha_rami) from Vlambeershare ideas and concerns about indie development. He is an awesome and great guy.

CONCEPTOS BÁSICOS PARA ESTUDIOS INDIES INCOMPLETOS Y DESORGANIZADOS from Gamelab Conference on Vimeo.

We feel so sorry we couldn't stay to Rami's inspiring panel, but we ran late to take the airplane back home :,(. Next time, we will try to have more light schedule.

MakPolloh got his HassleHeart copy too ;) MakPolloh got his HassleHeart copy too ;)

We gone for dinner with our friend Solans (@Hek444) and The Great MakPolloh @MakPolloh from ChecarEsMien.org , who made this funny HassleHear gameplay promised to write a post about Gamelab, Santa Clara Games story and background, indie development and more... we are still waiting man!

Sharing some beers with MakPollo and Solans at Marsella (where Woody Allen's Vicky, Cristina, Barcelona film was shot) Sharing some beers with MakPollo and Solans at Marsella (where Woody Allen's Vicky, Cristina, Barcelona film was shot)

Truth is it's been and incredible experience. People in this industry was very close, friendly and excited about sharing knowledge and experiences. We have learn a lot, powered up our batteries and we are looking forward to make amazing games and show them to everybody next year at Gamelab 2015 !

We dream of this because we think PSVita is perfect for HassleHeart We dream of this because we think PSVita is perfect for HassleHeart